[Help]Glowing Glass
TehGimpsters :: Minecraft :: Mods
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[Help]Glowing Glass
Hello Everybody,
I have following Problem:
I wanted to make a Block, that is just Glowing Glass.. But i do have a Problem:
I do not want to use a coustome gfx. I just wan't to use the already existing GFX of glass, but It kinda doesn't want to show up D:. Instead I get a "XRay" Block
Code of the mod_GlowingGlass.java:
BlockGlowingGlass.java:
ONLY POST IF YOU CAN HELP!
I have following Problem:
I wanted to make a Block, that is just Glowing Glass.. But i do have a Problem:
I do not want to use a coustome gfx. I just wan't to use the already existing GFX of glass, but It kinda doesn't want to show up D:. Instead I get a "XRay" Block
Code of the mod_GlowingGlass.java:
- Code:
package net.minecraft.src;
public class mod_GlowingGlass extends BaseMod
{
public String Version()
{
return "1.0";
}
public mod_GlowingGlass ()
{
//Register
ModLoader.RegisterBlock(GlowingGlass);
ModLoader.AddName(GlowingGlass, "Glowing Glass");
ModLoader.AddRecipe(new ItemStack(mod_GlowingGlass.GlowingGlass, 1), new Object[] {
"#","X", Character.valueOf('#'), Block.torchWood ,Character.valueOf('X'), Block.glass
});
}
static {
GlowingGlass = (new BlockGlowingGlass(99, 49)).setHardness(0.3F).setStepSound(Block.soundGlassFootstep) .setBlockName("GlowingGlass").setLightValue(0.9375F);
}
public static final Block GlowingGlass;
}
BlockGlowingGlass.java:
- Code:
package net.minecraft.src;
import java.util.Random;
public class BlockGlowingGlass extends Block
{
public BlockGlowingGlass(int i, int j)
{
super(i, j, Material.glass);
}
public int getRenderBlockPass()
{
return mod_GlowingGlass.GlowingGlass.blockID;
}
}
ONLY POST IF YOU CAN HELP!
Zeperus- Minecraft : Zeperus
YouTube : Zeperus05
Posts : 96
Join date : 2011-07-26
Age : 29
TehGimpsters :: Minecraft :: Mods
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